Interview with Ekaterina Puteiko, CMO of BGaming at iCE Barcelona 2026
0:30 — Why did BGaming decide to divide games into Casual, Entertainment, and Classic?
3:25 — Is it profitable to отказаться from third-party instant games on the product and develop your own?
5:52 — Instant games = a traffic driver?
7:46 — What helped BGaming grow by 40% in 2025?
9:22 — Aviamasters — is it a slot rather than an instant game?
11:54 — What is the secret behind Aviamasters’ success?
13:29 — Why does BGaming conduct surveys asking “Which crash games do you know?”
14:40 — What is Players Hub?
17:55 — About the “€10K for BGaming affiliate campaigns” promotion
19:48 — How can Affiliate Hub be useful for affiliates?
21:22 — BGaming’s plans for 2026
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